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Fallout new vegas weapon
Fallout new vegas weapon








fallout new vegas weapon

attack with automatic weapons only checks for critical hit once and then applies the damage bonus for all bullets in such an attack if a critical hit occurs. This is done to compensate for the sheer number of bullets being fired. is divided by the G.E.C.K.'s Fire Rate stat, hence the very small multiplier for automatic weapons. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you're using has a Crit % Mult of 2, then each shot has a 5% × 2 = 10% chance to critically hit.

fallout new vegas weapon

each 5mm bullet fired from your minigun). This modifier applies to each individual attack you make (e.g.

  • Crit % Mult: The multiplier applied to your character's critical hit chance.
  • fallout new vegas weapon

    64 units is equal to 1 yard, 70 units equal to 1 meter.

  • AoE DMG/Radius: Bonus damage in a certain "Area of Effect".
  • For guns emptying their magazine (clip) within this second, the reload time is considered. a gun has a DMG of 10 and fires 3 bullets per second.
  • DPS: This stands for damage per second.
  • Some weapons deal additional bonus damage, either as AoE (see below), over time, or as EMP, affecting Robots and/or Power armor ("EMP (R)" and "EMP (PA)" in the tables). This stat is most useful for comparing semi-automatic weapons such as rifles, where you can see the full damage caused by a single shot, regardless of how long it takes to load and fire the next one. For most guns, this is a single bullet, but for shotguns it is a single shell (containing several small pellets), for the Gatling laser it is a single beam, and for melee weapons it is a single hit.

    fallout new vegas weapon

    and shows the damage caused by a single click of the mouse/trigger. DMG: This information comes from the G.E.C.K.










    Fallout new vegas weapon